Tuesday, August 4, 2009

Rev 424

Well I've just commited and posted Rev 424. Here's the changelog:
[+]Renenable SIMULATE_DOUBLE w/Mario Party hack
[+]Reduce resource usage of Double Display w/o breaking roms
[+]Removed need for extra sceGuSync for FPS Display
[+]Switched from string compare to flags for hacks
[+]Added hack flags to Roms.ini and as menu options Debug mode
[~]Added files the Vis C++ project to reflect Changes in Microcode Structure
[!]Fixed 007 Broken on Rev 423
[+]Reduced extra rendering steps on non-rendered frames with FS enabled
Note: Approx 10% Speed-up, some games that need DoubleDisplay to function correctly have issues under FS (Ex:Automobili only work properly under odd FS)

A total of 16 files were changed. As promised most of the speed we lost between 300 and 423 should be back now and hopefully without side effects. All you GoldenEye fans should note the GoldenEye sky uCode has been disabled until after the release of Napalm's source code or I find a way to fix it myself, but at least it's playable again after Salvy broke it. The speed increases will be more noticable in some games vs others. Next I'll be back to working on the CPU to ME move. Also don't forget to overwrite the roms.ini when you upgrade as new stuff has been added to it for per game hacks.

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