Showing posts with label Napalm. Show all posts
Showing posts with label Napalm. Show all posts

Tuesday, August 4, 2009

Back to coding and the recent downtime

As many are aware and is still a bit obvious, the forum went down over the weekend. This was due to an admin who had some personal issues and a forum issue that pushed him over the edge. Luckily, the databases were still intact and functionality has been restored. Measures are being taken to prevent this in the future. Hopefully the theme should get restored today and we should be back at 100% then. I will leave it up to the guilty party/parties to provide any further details.

Life has been busy for me lately. The crazy thing I had planned didn't work out so there are no pictures to show off, but there are plans for it down the road. (It has nothing to do with DX64 though.)

Things have settled down in my life a bit and I can get back to coding. I'll be doing more code clean-up and finishing up restoring some of the lost speed. I've just got a couple of double display issues to work out and the next Rev I submit should have a 10%+ gain in speed with at least current compatibility. After that it will be back to ME testing unless the GoldenEye sky fix in Napalm gets released first.

Friday, July 24, 2009

A recent loss and my lack of updates this week...

I've been away this week due to friends who are practically family being in town after a tragic death in their family. He was really a good kid. I can still remember playing N64 with him when he was 7 at my wedding there in Denver. His mom is my wife's long time best friend and she helped raise him as a baby. So he was basically her nephew. Due to this I won't be working on DX64 until next week.

I have a couple speed fixes I haven't committed and should be back. I'll be fixing all the speed regressions I've found between Rev 300 and Current. Also be taking care of a couple of minor things as well. Napalm, the Glide plug-in that has the proper
(Rice's isn't a "proper" fix and more of a hack) fix for GoldenEye's Sky should be releasing it's source code soon. When it does I'll be using the from that part to give us the fix. There is also more we can still get from Rice. I also have other code I need to fix and get working properly and run Media Engine related tests to make sure we use the fastest most stable method for sending and receiving data between both of the PSP's processors. Then I can finish my ME work.