Sunday, June 28, 2009

Getting Started

Today I decied to get started on the tear down and rebuild of this project. The first thing I did was remove all traces of XBOX and OSX support. Next will be Big Endian support the DAEDALUS_xxx platform and then I will back up the project at that point before I removed the W32 support. Why? Just to make it easier to reimplement it once I'm done with all my work recoding specifically for the PSP. I still want to support windows for debugging, but not until I'm finished on the PSP side. In this next stage all Defines will be looked at. When I'm done the code will be pure PSP homebrew. Then I will start taking apart and separating out each piece in order to rebuild it from the ground up. It's easier to get it working with one part at time then to try to do it all at once. It is a slow but very methodical route I'm taking so that each piece gets looked at worked on and improved in the process. I personally know nothing about programming for the XBOX, OSX, or Strmnnrmn's unnamed system, but W32 and the PSP I can handle. I'm only working with the PSP part first as this will be the primary platform with the others as more of an afterthought to give devs/users more options to work with down the road. Will this possibly be put on platforms other than W32 and the PSP in the future... maybe but I'm not the one that's going to do it. Well it's back to the code for me now.

2 comments:

  1. I look forward to seeing your updates. I am very interested in your plans for Daedalus. It really sounds like you're making the right decision in reworking the main app to be a thread manager. If there is anything tedious and/or time-consuming that you may need done with the code just send me a message. Good luck.

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  2. Sounds good keep us all updated :) good to see this happen.

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