Friday, October 16, 2009

Rev 435 and upcoming...

Well lately I've been trying to track down why when a specific "bug" happens we get about a 46% increase in speed on Mario 64. In the process of trying to track it down. I noticed a few things that either got reverted in 432 and shouldn't have and 1 more small speed-up I noticed where logic on a function could be improved. The speed-up seems to be fully dynarec related, but will take more time to track down. Next I plan to see what part of the 432 changes caused Paper Mario to start freezing so much. Stability (or consistency ) of games the play is definitely needed before we can proceed to move the CPU to the ME. I added back the reverted code and another speed up or two for 435. I also added an advanced options menu as a secondary menu to the ROM options. These are all the extra items that can be enabled in the roms.ini file. Most of them cause breaks in many titles which is why they are on the advanced options, but you can try them out to see if they help the speed or graphics in other titles besides the ones they are specifically written for. Enjoy


P.S. Sorry this post is late, but the Rev has been posted for a few days.

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